On Good Campaign AI, a lord will be able to completely recover from defeat after just a week or so. In code, this is technically done by determining the cost of recruitment. – Campaign AI mainly determines how fast an AI Lord can recruit troops. Overall, on good campaign AI, and to some extent average, enemy kingdoms will be significantly more powerful and it becomes essential to take lords prisoner. Each “non-core” fief increases tax inefficiency by 3%/4%/5%. The player can hold 6/4/2 “core” fiefs, i.e fiefs that do not suffer from tax inefficiency.
![mount and blade warband native expansion troop tree mount and blade warband native expansion troop tree](https://cdn.wikimg.net/en/strategywiki/images/e/e2/Mount%26Blade_Sword_Sister_troop_tree.jpg)
– Player tax inefficiency becomes more severe as campaign AI difficulty increases. In format: Poor/Average/Good (i.e the values on respective difficulties would be 6/4/2) And there are manhunters chasing them.All of the difficulty settings are pretty self-explanatory, save for the AI settings. There are several groups of bandits in the game, from the lowly Looter to the more rewarding Sea Raiders and Mountain Bandits. They are customizable mercenary units, unlike the troops in other trees. Mercenaries used by caravans, which can be only recruited from prisoners and Merceneries and Sword sisters, which can be hired in taverns.įreelancers are a Floris-specific troop tree, and may be hired when the player meets Sigmund in a tavern. There are several different kinds of mercenaries. Vaegirs enjoy the best ranged units in the game, and their bows can be of use in a wide variety of situations. Swadians specialize in heavy cavalry units, giving them the most punch in straight-up cavalry charges, especially against infantry. Sarranids are the most well-rounded of the main factions, having no specific area they excel in beyond the other countries but no glaring weaknesses aside from rather light armor. Rhodoks specialize in foot soldiers using polearms, giving them the greatest natural defense against cavalry. Nords specialize in close combat foot soldiers, making them especially deadly in siege combat. Khergits specialize in light cavalry units, making them great scouts and flank units. The troops trees for your selected set may be found in-game under: Reports -> Reference Material Reworked Trees - This is a compromise between the Expanded and Native trees reducing the amount of complexity, while still adding more flexibility than the original troop trees.This is the default troop tree for the mod. They are considerably more complex than the standard troop trees that came with the game.
MOUNT AND BLADE WARBAND NATIVE EXPANSION TROOP TREE MOD